Digital Games and Beyond: What Happens When Players Compete
نویسندگان
چکیده
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them within organizational activities as serious components, with the anticipation that they can improve employees’ motivation and performance. But in order to do so and to obtain the intended outcomes, it is necessary to first obtain an understanding of how different digital game designs impact players’ behaviors and emotional responses. Hence, in this study, we address one key element of popular game designs: competition. Using extant research on tournaments and intrinsic motivation, we model competitive games as a skill-based tournament and conduct an experimental study to understand player behaviors and emotional responses under different competition conditions. When players compete with players of similar skill levels, they apply more effort as indicated by more games played and longer duration of play. But when players compete with players of lower skill levels, they report higher levels of enjoyment and lower levels of arousal after game-playing. We discuss the implications for organizations seeking to introduce games premised on competition and provide a framework to guide information system researchers to embark on a study of games.
منابع مشابه
Barriers to Entry: Designing Player Access in Video Games
Video games can be sources of pleasure and frustration. For many potential players, frustration is more common than pleasure. These players struggle with the tremendous complexity that exists in modern 3D video games. This paper presents the concept of breakdown [8] as a technique for analyzing this problem that many people have with accessing video games. Breakdown is the moment of failure tha...
متن کاملOn the Complexity of Counter Reachability Games
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value in a given location. We distinguish three semantics for counter reachability games, according to what happens when a counter value would become negative: the ...
متن کاملWhat Logic Games are Trying to Tell Us
We present logic games as a research topic in its own right, providing attractive models for dynamic interaction between agents. First, we survey the most basic logic games. Then we show how their common properties raise interesting general issues of possible structures for games and corresponding 'game logics'. Next, we review logic games in the light of this general game logic. Finally, we di...
متن کاملIn-Game Physiological Responses of Young Elite Male and Female Golf Players: A Field-Based Study
Background. Females' golf course lengths have been reduced due to their strength characteristics, leading to shorter shot distances than men. Although the golf game requires different physical conditions for females and males, the physiological demands of both genders are unknown. Objectives. This study aimed to investigate the physiological responses of female and male golfers during 18 holes...
متن کامل"I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence
For all its horror, you can’t help but gape at the awful majesty of combat ... It fills the eye. It commands you. You hate it, yes, but your eyes do not’ [19]. The aim of this paper is to account for the experience of a two-year research project, funded by the Royal Society of New Zealand. This project sought to interrogate commonly articulated beliefs concerning the contribution of games to th...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- MIS Quarterly
دوره 37 شماره
صفحات -
تاریخ انتشار 2013